Valve said back in July that “active VR users” on the platform were up 160 percent from a year before. All rights reserved. Still, the bulk of 2018’s VR increase among Steam users seems to have taken place between March and May. Front page layoutSite themeSign up or login to join the discussions! On the plus side, Steam’s monthly hardware surveys suggest the proportion of PC players with a VR headset plugged in roughly doubled in 2018. Your California Privacy Rights The material on this site may not be reproduced, distributed, transmitted, cached or otherwise used, except with the prior written permission of Condé Nast. Read our affiliate link policy.