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Sean Baxter on Twitter: "I flipped the nonuniformEXT around. By default,  subscripts into resource arrays are implicitly nonuniformEXT. The compiler  uses pretty accurate heuristics to determine if the index is dynamically  uniform,
Sean Baxter on Twitter: "I flipped the nonuniformEXT around. By default, subscripts into resource arrays are implicitly nonuniformEXT. The compiler uses pretty accurate heuristics to determine if the index is dynamically uniform,

024.) Uniform Buffer Object - OpenGL 4 - Tutorials - Megabyte Softworks
024.) Uniform Buffer Object - OpenGL 4 - Tutorials - Megabyte Softworks

opengl - Uniform point arrays and managing fragment shader coordinates  systems - Stack Overflow
opengl - Uniform point arrays and managing fragment shader coordinates systems - Stack Overflow

Graphics
Graphics

LearnOpenGL - Advanced GLSL
LearnOpenGL - Advanced GLSL

OpenGL Tutorial - Uniform Buffer Objects | C++ & Java - YouTube
OpenGL Tutorial - Uniform Buffer Objects | C++ & Java - YouTube

How to export CHOP array to GLSL array1? - Beginners - TouchDesigner forum
How to export CHOP array to GLSL array1? - Beginners - TouchDesigner forum

Shader Material - Uniform Object Array - Questions - Babylon.js
Shader Material - Uniform Object Array - Questions - Babylon.js

GLSL Tutorial – Uniform Blocks » Lighthouse3d.com
GLSL Tutorial – Uniform Blocks » Lighthouse3d.com

Shared Uniforms
Shared Uniforms

Confused about Vulkan Binding and Set Rules in GLSL, Please Help : r/vulkan
Confused about Vulkan Binding and Set Rules in GLSL, Please Help : r/vulkan

Wrong array lookup for uniform floats on generated HLSL · Issue #74 ·  Kode/krafix · GitHub
Wrong array lookup for uniform floats on generated HLSL · Issue #74 · Kode/krafix · GitHub

opengl - GLSL C++ Only first sampler array index is accessible - Game  Development Stack Exchange
opengl - GLSL C++ Only first sampler array index is accessible - Game Development Stack Exchange

Weird behavior with array uniforms for fragment shader, ideas? - p5.js -  Processing Foundation
Weird behavior with array uniforms for fragment shader, ideas? - p5.js - Processing Foundation

opengl - How to access an uniform array with a float as index in GLSL? -  Game Development Stack Exchange
opengl - How to access an uniform array with a float as index in GLSL? - Game Development Stack Exchange

Passing in array of vectors as a uniform? - Questions - three.js forum
Passing in array of vectors as a uniform? - Questions - three.js forum

LearnOpenGL - Advanced GLSL
LearnOpenGL - Advanced GLSL

User:Alfonse/Vertex Specification - OpenGL Wiki
User:Alfonse/Vertex Specification - OpenGL Wiki

c++ - Declaring array in GLSL based on uniform int - Stack Overflow
c++ - Declaring array in GLSL based on uniform int - Stack Overflow

Setting the values of a struct array from JS to GLSL
Setting the values of a struct array from JS to GLSL

How to export CHOP array to GLSL array1? - Beginners - TouchDesigner forum
How to export CHOP array to GLSL array1? - Beginners - TouchDesigner forum

glsl-canvas - Visual Studio Marketplace
glsl-canvas - Visual Studio Marketplace

WebGL How It Works
WebGL How It Works

Making shaders more accessible
Making shaders more accessible

Weird behavior with array uniforms for fragment shader, ideas? - p5.js -  Processing Foundation
Weird behavior with array uniforms for fragment shader, ideas? - p5.js - Processing Foundation

GPU Buffers: OpenGL 3.1 Uniform Buffers Objects | Geeks3D
GPU Buffers: OpenGL 3.1 Uniform Buffers Objects | Geeks3D

2021 Graphics Programming and Applications(上) - HackMD
2021 Graphics Programming and Applications(上) - HackMD